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메이저놀이터{Re: integrating ogre 3d into a game engie Quotation 0 login to similar to this post Publish by crucio777 » Fri Oct 12, 2012 three:00 pm i would be most likely making use of physx or bullet (in all probability physx) i are going to be putting out networking for now if i needed to target parkour i should use physics , anyway i just saw all of the rendering pipeline stuff it doesn't clearly show the best way to use ogre 3d with a game motor or I'm not viewing anything
The flightsimulator would involve some extra sophisticated terrain options wheras an indoor ego shooter would need no terrain at all. A RTS could possibly need no physics (wheras they are often eyecandy), but it is the core of a racing game.
I've good comprehension in c++ but no Professional , as I'm a high school pupil and also have alot of spare time i first desired to make a game motor then make a very good game on it
?�乎,�?每�?次点?�都?�满?�义 ?��?�?��?�到?�乎,发?�问题背?�的世界??crucio777 wrote:so my dilemma is the way to combine ogre 3d into my own game motor , each of the tutorials available only exhibit how to add libraries to it (I'm sorry if I'm missing a thing)
anyway as i have reported i don't want to include libraries to ogre instead i wish to combine it with my game engine (which has now started out !)
Sorry for the late reply thank you very much it virtually solutions my concern Once i am integrating ogre 3d and I've any issues unwell write-up here i hope I haven't got any